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Steal a Brainrot Calculator: Income, Mutations and Traits

By Poodadoo Editors · November 9, 2026

Pick a brainrot’s base income, add a mutation and any traits, and this shows what it earns per second, per hour and per day, plus how long a cash goal takes. It uses the formula the community sources publish:

income per second = base income x (mutation + every trait added together)

That is an additive formula, which is unusual for this genre and is the single most common reason a player’s own maths comes out wrong. A Rainbow mutation (10x) plus a Fire trait (+5) is 15x, not 50x.

Shorthand works: K, M, B, T, Qa. Trait bonuses are added to the mutation value, not multiplied by it. Rebirth multipliers are not included here: each rebirth adds one to your money multiplier, so multiply the result by your rebirth count + 1.

Why the plus sign changes everything

Most Roblox simulators multiply their modifiers: a 2x and a 3x make 6x. Steal a Brainrot adds them. The published example is explicit: a Rainbow brainrot (10x) with a Fire trait (+5) earns 15x its base, not 50x.

That produces two rules, and the first one is where players get it backwards.

A trait is worth 5x your base income in dollars, whatever mutation the unit has. Because the terms add, a +5 trait adds exactly five units of base income per second. It does not care whether the unit is Normal or Rainbow.

Unit base incomeWhat one +5 trait adds per day
$1/s (a starting Common)+$432K
$1.7K/s (top of the Common band)+$734M
$250M/s (Arca Bros)+$108T
$1B/s (Spyder Elephant)+$432T

So a trait on a cheap unit is a big percentage and almost no money. The percentage is the number that looks impressive in a video; the dollars are the number that buys your next rebirth.

Stack every modifier on your best unit. Because the terms add, moving a trait from a $100M unit to a $250M unit gains you $750M/s and costs the $100M unit nothing but its own base rate. With a fixed pool of traits, putting all of them on the highest-base unit always wins:

  • 15x on one $250M unit: $3.75B/s
  • 10x on the $250M unit and 6x on a $100M unit: $3.1B/s

The same logic is why a Rainbow is worth more the later you get it. Ten extra multiplier on a Common is noise; ten extra on an OG is a different game.

Highest income brainrots

From the community values list, which covers the OG and Secret tiers. Base income, before any mutation or trait.

BrainrotRarityBase $/s
Spyder ElephantOG$1.0B
Strawberry ElephantOG$750M
MeowlOG$600M
Headless HorsemanOG$550M
John PorkOG$500M
Skibidi ToiletOG$450M
Los DragonsSecret$425M
PhoenixSecret$425M
GriffinSecret$400M
Dragon AquaniniSecret$375M
Hydra Dragon CannelloniSecret$350M
Dragon SkeletoniniSecret$325M
Dragon GingeriniSecret$300M
Plant BrosSecret$300M
Arca BrosSecret$250M
Dragon CannelloniSecret$250M
Moby BrosSecret$225M
Hydra SerpentSecret$220M
Digi NarwhalSecret$200M
KrakenSecret$200M

The gap between the top OG and the bottom of this list is only 10x, which is much flatter than the price gap suggests. That is the same lesson as the trait maths: in this game the multipliers do most of the work, not the unit.

Price bands, for planning a floor

RarityPrice off the carpet
Common$25 to $1.7K
Rare$2K to $9.7K
Epic$10K to $47.5K

Higher rarities are priced per unit rather than in bands, so the calculator is the only reliable way to compare a Mythic you can afford against two Epics you already own.

Assumptions and limits

  • No rebirth multiplier. Each rebirth adds one to your money multiplier permanently. If you are at rebirth 5, multiply these numbers by 6.
  • Traits are additive with the mutation. That is the published formula, and it is unusual enough that it may be patched. If your in-game card disagrees, trust the card. The full mutation and trait values are on the traits page.
  • Sleepy halves the final total. It is the only trait that multiplies instead of adding, so it is a checkbox here rather than a number.
  • Traits can only be gained on the carpet. Once a brainrot is home it cannot pick up a new trait, so a trait you are planning around has to be won before the unit walks.
  • Floor income assumes every unit is placed. Units on your floor earn; units you are carrying do not, and you move 41% slower while carrying one.
  • Base income only. Stealing does not multiply income, it just moves a unit from someone else’s floor to yours.
  • The values list covers OG and Secret. Lower rarities are priced in bands, and their individual incomes are not in the same published list.

Sources & last checked

Last checked: November 9, 2026.

Frequently asked questions

How is income calculated in Steal a Brainrot?

Base income x (mutation + every trait added together). The plus sign matters: a Rainbow brainrot is 10x and a Fire trait is +5, so together they are 15x, not 50x.

Why does my brainrot earn more than the calculator says?

Check whether a rebirth multiplier is active. Each rebirth adds one to your money multiplier permanently, and this calculator shows raw unit income before that bonus.

What is the highest income brainrot in Steal a Brainrot?

Spyder Elephant, an OG, at $1.0B/s. Strawberry Elephant is second at $750M/s and Meowl third at $600M/s, according to the community values list.

Is a trait better than a mutation in Steal a Brainrot?

Not in dollars. Because the formula adds, a +5 trait adds five times the unit’s base income per second wherever it goes, so it pays the same on a Rainbow as on a Normal unit of the same base. The percentage looks bigger on the Normal unit, the money does not. A Rainbow itself is worth far more because it adds ten units of base income.

More Steal a Brainrot (Roblox) guides

Steal a Brainrot Values: Every OG and Secret IncomeAll 72 OG and Secret brainrots with base income per second, sorted high to low, plus the price bands for lower rarities and what selling one actually returns.Steal a Brainrot Mutations and Traits: Every MultiplierEvery Steal a Brainrot mutation and trait with its exact value, the weather that rolls each trait, and why Gold plus Comet-struck is 3.75x rather than 3.125x.Steal a Brainrot Stealing Guide: Speed, Alarms and Raid TimingHow stealing actually works: speed drops from 34 to 20, the owner gets an alarm, and a Bat or Slap takes the unit back. Plus the timing that makes a raid pay.Steal a Brainrot Beginner Guide: Your First Hour and First RebirthStart with $100 and 10 slots: what to buy off the Red Carpet, the 150% buyout rule nobody warns you about, and the cheapest route to Rebirth 1.Steal a Brainrot Rebirth Guide: Costs, Bonuses and When to RebirthAll 19 rebirths, what each one permanently gives you, the Rebirth 1 cost of $500K plus two Rares, and the break-even maths for timing your reset.Steal a Brainrot Lucky Blocks: Odds, Value and Admin AbuseThe full Mythic Lucky Block drop table with odds and values, why buying one at $2.5M loses about $800K on average, and when Admin Abuse actually runs.