Steal An EggBrainrotZED ZONEViolence DistrictEnshrouded

Home › Enshrouded

Guide

Enshrouded Flame Levels 1-11: Every Upgrade Cost and What It Unlocks (1.0)

By Poodadoo Editors · November 4, 2026

Enshrouded 1.0 has 11 Flame levels, so 10 upgrades. Together they cost 266 Spark, a boss trophy for every upgrade after the first, and five biome materials per step. You also need up to 18 survivors with beds. Each level adds 1 minute of Shroud time (5:00 at Flame 1, 15:00 at Flame 11), raises your Flame Altar limit (2 up to 16), gives +1 to all core attributes, and unlocks the next tier’s armor sets. Flame 10 opens Cinder’s Cradle. Flame 11 needs the final boss and lets altars push back the Shroud.

Upgrade costs

PinDrop’s reading of the 1.0 server files and allthings.how’s 1.0 list match on every amount:

UpgradeSparkSurvivorsTrophyMaterials
1 → 210none5 each: Resin, Penny Bun, Bones, Shroud Liquid, Animal Fur
2 → 352Scavenger Matron Helmet10 each: Wax, Salt, Shroud Wood, Flintstone. 25 Mycelium
3 → 4104Fell Wispwyvern Head15 each: Goo, Corrupted Boar Tusk, Indigo Plant, Amber, Copper Ore
4 → 5206Fell Monstrosity Head20 each: Mint Mushroom Meat, Fossilized Bone, Ammonia Gland, Tin Ore, Rooibos
5 → 6308Fell Sicklescythe Head30 each: Enshrouded Vulture Talon, Saffron, Iron Ore, Lapislazuli, Brittle Shroud Flakes
6 → 73010Fell Cyclops Head30 each: Wool, Gentian, Ice, Granite, Flammable Goo
7 → 84012Fell Dragon Youngling Head40 each: Obsidian, Silver Bars, Mauveine, Wolfsbane, Amethyst
8 → 95014Hydrak’Dal Head50 Gold Ore, 50 Aquamarine, 30 Green Vitriol Dust, 30 Passionflower, 30 Pearl
9 → 106016Broken Guard of the North Crown15 Gleam Root Dust, 10 Piscine Ivory Dust, 30 Drak Blood, 10 Shroud Sludge, 30 Daylily
10 → 112018Vorgoth’s Eye + Vorgoth’s Bound Essence10 Celestium Bars, 15 Moonstone, 20 Diamond Dust, 15 Ember Carapace

1.0 changes: Keen lowered the material amounts for Flame 6 to 9 and replaced Electric Organs and Poison Stings with more common resources. If a guide lists Electric Organs for Flame 7, it’s from Early Access. Fell Vultures also drop more Enshrouded Vulture Talons now, which makes Flame 6 quicker.

Where to find each material is in the materials finder. Searching “Flame 7” there lists only that step’s materials.

What each level unlocks

FlameShroud timeAltar limitWater sourcesAttribute bonusShroud region opened
15:00210Start
26:0041+1Springlands
37:0061+2Revelwood
48:0085+3Nomad Highlands
59:001010+4Kindlewastes
610:001120+5Albaneve Summits
711:001230+6Albaneve Summits
812:001340+7Veilwater Basin
913:001450+8Veilwater Basin
1014:001550+9 (unconfirmed)Cinder’s Cradle
1115:001650+10 (unconfirmed)Altars push back the Shroud

How sure we are of each column:

  • Altar limit: 1.0-confirmed. Keen’s changelog says Flame 10 raises the limit to 15 and Flame 11 to 16. PinDrop’s file data has the full column, and it matches. The Enshrouded Wiki’s Flame Altar page still lists older Early Access limits (7 at Flame 4, 13 at Flame 10), so don’t use those.
  • Shroud time: from PinDrop’s 1.0 balancing table (checked against the files). The wiki’s values for Flame 2 to 9 match.
  • Attribute bonus: the wiki lists +1 per level from Flame 2 to 9. Allthings.how describes it as “+1 to all core attributes per level”. We extended the same pattern to Flame 10 and 11, but no source gives those two values directly.
  • Shroud Passage level: equal to your Flame level (wiki, allthings.how). It controls which Shroud barriers you can pass.
  • Armor: 1.0-confirmed. Each Flame upgrade unlocks the next tier’s armor sets automatically, so you can’t miss them by skipping a material.

The Flame level is global and never goes down, even if every altar goes out (wiki).

Flame 11: pushing back the Shroud

At Flame 11, Flame Altars can push back the Shroud (Keen 1.0 changelog). Hosts can lower the required level in the world settings. PinDrop lists the setting as “Required Flame level to enable placing Flame Altars into the Shroud”, default 11. The Flame 11 upgrade itself needs both of Vorgoth’s drops. See the Vorgoth boss guide.

Flame level vs altar level

These are two separate upgrade tracks, and guides often mix them up:

  • Strengthening the Flame (this page) raises your global level with Spark, materials and trophies.
  • Upgrading an altar makes that one base bigger. It uses Shroud Cores and Shroud Nexus.
Altar levelBuild zoneCost to reach
140 m1 Shroud Core (claim)
280 m1 Shroud Core
3120 m5 Shroud Core
4160 m5 Shroud Nexus

That’s 7 Shroud Cores and 5 Shroud Nexus per altar (PinDrop, 1.0 files). Altar level 4 is the cap in 1.0.

Getting the Spark

You need 266 Spark in total, and the last three upgrades take 130 of it. Spark comes from Flame Shrines and Sanctums, which show as golden flames on the map, and from the Hidden Flame Shrine quest (allthings.how). Pick them up as you explore each region, so you don’t have to go back for them when you reach Flame 9.

Survivors

Survivors count toward the requirement only once each has a bed in a sheltered room (allthings.how). Flame 10 needs 16 and Flame 11 needs 18. If the upgrade button is greyed out and you have the materials, check that every rescued survivor has been assigned a bed. Loraine Crim, the Ancient Researcher, is a new 1.0 survivor you summon in Cinder’s Cradle, and counts toward the 18 for Flame 11 once given a bed.

Shroud time beyond the Flame

The Flame sets your base timer. Other effects stack on top of it, but stacking was nerfed in 1.0:

  • Inner Fires skill: +60 seconds per rank, 3 ranks (PinDrop). Keen moved and adjusted this skill in 1.0.
  • Shroud Survival Flask: +2:00. Greater Shroud Survival Flask: +4:00.
  • Hourglass Capsules: much more common in 1.0, and they also drop from large Fell enemies.
  • World setting: Shroud time from 50% to 200% (default 100%, Relaxed preset 150%).

Deadly Shroud doesn’t use this timer. It stays lethal until your Shroud Passage level (your Flame level) is high enough for that area.

Sources & last checked

Last checked: November 4, 2026 (game version 1.0.1.1). Patches 1.0.1.0 and 1.0.1.1 didn’t change any Flame costs.

More Enshrouded guides

Enshrouded 1.0 Update: Every Change That Matters for Your SaveEnshrouded 1.0 patch notes in plain terms: Cinder's Cradle, level 50 cap, skill tree reset, 9 new spells, Flame 11, and what happens to old saves.Enshrouded Beginner Guide (1.0): Your First Flame and First BossA 1.0-accurate opening route: the 25 items Flame 2 needs, where the Blacksmith is, how the Shroud timer works, and which boss Flame 3 requires.Best Enshrouded Builds for 1.0: Battlemage, Wand, Barbarian, RangerEnshrouded 1.0 builds after the skill tree reset: skill order, attributes and gear for Battlemage, Barbarian, Ranger and Necromancer, with balance changes flagged.Enshrouded Cinder's Cradle Guide: Access, Levels, Materials and BossesHow to unlock Cinder's Cradle in Enshrouded 1.0: Flame 10 costs, the Ancient Gate, enemy levels 46-50, Beacon dungeons, Celestium, Moonstone and Vorgoth.How to Level Up Fast in Enshrouded 1.0 (Routes to Level 50)Fastest XP in Enshrouded 1.0: quest and item-set XP totals, mining XP per ore, the level-gap kill multiplier, world XP sliders and a route from level 1 to 50.Enshrouded Materials Finder: Where to Find Every Flame and Cinder's Cradle MaterialSearch 92 Enshrouded 1.0 materials by name or biome: where to farm each one and what it's for, from Resin to Gleam Root, Diamond and Moonstone.